E-Sports Betting

E-Sports

About Esport

Esports (computer sports or electronic sports) — team or individual competition based on video games. In Russia it is recognized as an official sport.

All e-sports disciplines are divided into several main classes, distinguished by the properties of spaces, models, the game task and the developed gaming skills of e-sportsmen: first-person shooters, real-time strategies, sports simulators, car simulators, flight simulators, fighting games, team role-playing games with elements of a tactical and strategic game, etc.

The prize pools awarded can reach several million US dollars. The Dota 2 “The International” tournament hit records several times: for example, $ 25 million was won in 2017, $ 26 million in 2018, and a record 34 million in 2019. Tournament games are broadcast live on the Internet, gathering a multi-million audience. For example, the final of The International 2015, according to TrackDota.com, was watched by more than 4.6 million viewers.

The history of e-sports began with Doom 2, which had a network game mode through a local area network. Due to the popularity of the game Quake, in 1997 the first eSports league appeared in the USA — Cyberathlete Professional League.

International
International 2019

Competition

ESports competitions are held around the world, including international ones. The most significant and analogue of the Olympic Games was the World Cyber Games (WCG) international tournament, which was held in various countries from 2000 to 2013. In addition to the WCG, the Cyberathlete Professional League and the Electronic Sports League are regularly held.

To date, the largest and most prestigious competitions are those held by the game manufacturers themselves: for example, The International Dota 2 tournament or the League of Legends World Championship.

Semi-Professional Online Leagues

In addition to competitions with a prize pool, there are a number of semi-professional leagues that organize competitions in the form of online cups and ladders. The most famous and massive include ClanBase, ESL, etc.

Lineups

In e-sports in different disciplines, the number of players in a team is different: their number varies from 1 to 15.

The perfect lineup

  • Professional player, players.
  • Captain.
  • Trainer.

ESports Team Pro

Pro-gamers are professional players who play for money. The main earnings of the progamer are prize money and salaries for playing in e-sports competitions. While the progamer is financially dependent on games, spending time behind them is not considered “free” and may bring less pleasure to the player, since games become work for him.

ESports team captain
Captain (eng. Captain) — In eSports, the team captain is the official leader among its players. Usually this is the senior or most experienced member of the team or player who can greatly influence the outcome of the match.

ESports Coach
Coach is a specialist in a certain type of e-sports discipline, leading the training of a team of e-sportsmen. The trainer carries out educational work aimed at educating, training and improving skills, developing the functionality of their wards.

In 2013, the League of Legends e-sports discipline was recognized as a real sport, and its participants as true athletes. This makes it easier for players from other countries to enter the United States through a simplified visa system.

Cybersport

Worldwide eSports betting

As a sport, they are betting on e-sports. To do this, there are many sites that allow you to bet both real money and in-game items. Esports in popularity already bypasses some of the traditional sports. Competitions in CS: GO, Dota 2, League of Legends, Overwatch, Hearthstone and other disciplines gather millions of fans near the monitors. And the number of fans of computer battles is only growing. You can make a legal bet on https://esportsbetting.pro/ on e-sports events online, on our gaming portal.

Almost all betting companies offer their customers bets on e-sports. They cover both large local events and semi-professional competitions. It is proposed to put on:

  • main outcomes (1X2);
  • results of rounds (cards);
  • totals and odds on cards and frags;
  • statistics of cards, players, long-term bets.

The odds are already commensurate with the classic sport. Leading BC give kf. in the region of 1.85-1.9 on the equivalent outcomes of the event. All cash games are available in Live mode, that is, the bettor can bet while watching the game in parallel.


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